Virtual Reality Training in Hemiparetic Hand Rehabilitation: A Narrative Review
Keywords:
Virtual Reality Training, Modified Ashworth Scale, Purdue Pegboard Test, Stroke, Hemiparesis, Hand Held dynamometerAbstract
Background: Virtual Reality (VR) takes the importance in rehabilitation of the motor impairments of the hand after a stroke. In rehabilitation, virtual reality games offer a productive, safe, and demanding learning environment for the development of motor control and neural plasticity.
Objective: The goal of this review is to describe both known and innovative computerized equipment VR being used in interventions for hand rehabilitation and evaluations and to analyze the existing research evidence of its effectiveness in rehabilitation of the motor impairments of the hand after a stroke.
Methods: A comprehensive search of Science Direct, PubMed, and Google Scholar was conducted using keywords such as Virtual Reality Training, Modified Ashworth Scale, Purdue Pegboard Test, Stroke, Hemiparesis, Hand Held dynamometer. Articles published from January 2016 to the date of launch were included. Search for literature was limited to English language. Oral presentations, conference papers, unpublished articles, and abstracts from smaller scientific investigations were excluded.
Conclusion: Virtual Reality (VR) takes the importance in rehabilitation of motor impairments of hand after stroke.
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